I installed the smoke animation when the enemy was shot through particle effects, and I also installed the two game components of showing the bullets at the beginning and loading the bullets through coroutines. I gave the player a process of revealing-hiding the information cover by putting a yield method to let him show it again after a period of time, which echoes the qualities of the game of Russian Roulette, that is, the player doesn't have the perfect information at any time, and he needs to rely on the information he has to make a certain amount of deductions in order to win.

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录屏J4R.mov 51 MB

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