My game is a 3D Unity project that simulates the thrill of fishing. Players move through different stages, from setup to catching a fish. The gameplay focuses on timing, with buoy mechanic simulation keeping players engaged.

Steps to Catch a Fish:

1. Preparation (Sequence 1):

Players set up and interact with UI buttons. Without proper interaction, they can’t move on.

2. Waiting (Sequence 2):

The buoy floats gently, signaling anticipation. Missed attention here means missing the bite.

3. Biting (Sequence 3):

The buoy moves quickly when a fish bites. Players must press Space at the right moment to catch it. If they fail, the fish escapes.

4. Catch Success (Sequence 4):

If players react in time, they see a success message and proceed. Missed reactions mean restarting.

Above and Beyond:

Timing & Skill: Players must press Space at the perfect moment. Timing settings are adjustable for more or less challenge.

Randomized Movement: The buoy’s movement during bites is randomized, keeping players alert.

Game Management: The GameManager smoothly transitions sequences, while GameResetManager fully resets the game state, restoring positions, rotations, and active states.

State Restoration: Resetting restores not just positions but all essential properties for a fresh game experience each time

Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorReDInAStrike
Made withUnity

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