Game Dev 2 Cover2 Part 2 RW
Game Dev 2 Cover2 RW Hub:
Instructor's feedback & implementations:
- Match the "bobbing" mechanics more closely (Implemented) - it's unclear in your cover when to press A. In the original game, there's a difference between the "fake out" bobs (these don't go underwater) and the one you're supposed to react to (this goes fully underwater, and the "A" button prompt displays in the middle of the screen, followed by a reaction text like "Perfect").
- Match the reel in mechanics more closely - players need to "tire out" the fish by pulling in the opposite direction, which can be seen with the HP meter along the top. When the fish is out of health, players need to time the "A" button press with the shrinking circle. You can keep the fish in a square.
- Include the "catch" presentation (Implemented) - the camera should show the player on the right, with the caught fish UI in the middle (including the text description of the fish)
Git:
Status | Released |
Platforms | HTML5 |
Author | ReDInAStrike |
Made with | Unity |
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