Game Dev2 Final Project Part 3

Controls: WASD to Move and Mouse Left click to shoot. Press the "R" Key to Reset the game.

  1. Rigid bodies have been added for players and enemies and corresponding physics components to boost attack feedback.
  2. Added edge handling to the map generation logic to avoid players falling and not being able to continue the game, as well as providing the possibility of further Rouge-like related logic development in the future (in the code, I differentiate between edged and normal obstacles and both can be updated and debugged in real-time in the inspector).
  3. Increase the number of waves to 10
  4. Added real-time feedback of bloodstripe, players will have a gradual transition of bloodstripe when they are injured.
  5. With the increased game UI's anti-masking function, the mouse pointer will temporarily disappear when it stays in the UI area.
  6. Increased the feedback of the blood bar of the enemy unit and the player, and adjusted their life value (before, it was one hit to kill after the player design; now it is 5 HP and needs to be attacked five times)
  7. I added RestPhase to differentiate between waves and updated the associated Ui display.

Project Hub (go here for all three Iterations) https://itch.io/blog/850038/game-dev-2-final-project-hub

Git: https://github.com/RedHong01/Game-Dev-2-Final-Project-Part3-RW


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