Game Dev2 Final Project Part 3
Game Dev2 Final Project Part 3
Controls: WASD to Move and Mouse Left click to shoot. Press the "R" Key to Reset the game.
- Rigid bodies have been added for players and enemies and corresponding physics components to boost attack feedback.
- Added edge handling to the map generation logic to avoid players falling and not being able to continue the game, as well as providing the possibility of further Rouge-like related logic development in the future (in the code, I differentiate between edged and normal obstacles and both can be updated and debugged in real-time in the inspector).
- Increase the number of waves to 10
- Added real-time feedback of bloodstripe, players will have a gradual transition of bloodstripe when they are injured.
- With the increased game UI's anti-masking function, the mouse pointer will temporarily disappear when it stays in the UI area.
- Increased the feedback of the blood bar of the enemy unit and the player, and adjusted their life value (before, it was one hit to kill after the player design; now it is 5 HP and needs to be attacked five times)
- I added RestPhase to differentiate between waves and updated the associated Ui display.
Project Hub (go here for all three Iterations) https://itch.io/blog/850038/game-dev-2-final-project-hub
Git: https://github.com/RedHong01/Game-Dev-2-Final-Project-Part3-RW
Status | Released |
Platforms | HTML5 |
Author | ReDInAStrike |
Made with | Unity |
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30 Sec+ Recording 33 MB
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