Game Dev 2 Pikmin Cover Part 1 RW
Left : Click the destined point to move the character, Hold SHIFT to Multi-select, and Right: Click to unselect. Press R to restart the game and Space to freeze the camera.
Creative part:
I made a separate goal trigger for each zone, and they need to both be met to win; the way I handled this was to place a trigger collider at a specified location to detect if a character of the requested type entered the zone, then because the ray cast method would hit the trigger box Then because the ray cast method would hit the trigger box and cause the character's movement to fail, I adjusted the layer mask to make sure that the trigger collider didn't collide with the rays emitted by the camera.
The other one is that I made my lens dead zone because if the player moves the lens infinitely, it might remove the lens out of the frame, so I wrote a code to give the camera max x/y/z position to limit the distance the lens can move
Git Repo: https://github.com/RedHong01/Game_Dev2_Project_RedW
Status | Released |
Platforms | HTML5 |
Author | ReDInAStrike |
Made with | Unity |
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