GD2 Jam 3

Previous Jam1 work: https://redinastrike.itch.io/game-dev-2-week-2

Q1: This Jam3 project is based on my refurbishment and optimization of the previous Jam1 project. This project aimed to create a clean and straightforward flat shooting simulator with clear visual feedback and some depth and room for expansion. Therefore, compared to the previous Jam1, I first determined that my game map would be based on algorithmically generated tiles with nav mesh to build my game scene. I did this because I wanted the square tiles to be scalable. The mathematical properties of 4x4 made it easy to develop my generation logic directly into the code (if it's an irregular triangular polygon, it's hard for me to calculate their size and positional information in the same way as if it were a square with only four sides of equal width and length).

Q2: To make the game fun and interesting, I created enemy attack animations and death animations. The current project is more about exploring and learning the logic of the code.

Git: https://github.com/RedHong01/Game-Dev-2-Jam-3-RW

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Screen Recording 2024-12-13 at 1.54.44 AM.mov 13 MB

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